![]() Here’s the story of how Ellison and a pair of designers transformed the story into one of the most disturbing point-and-click adventure games of all time. ![]() Despite its sparse characterization and lack of a traditional narrative, it was adapted into a computer game of the same name in 1995. Harlan Ellison’s 1967 short story “I Have No Mouth, and I Must Scream,” is an early landmark, offering readers an unimaginably bleak look at humanity’s future, with five desperate souls enduring the constant torture of a deranged AI. While some younger readers might find it hard to believe, our culture’s interest in post-apocalyptic settings didn’t originate with the Fallout series. Here's our behind-the-scenes look at the game's development, which first appeared in issue #225 of Game Informer. His short story "I Have No Mouth And I Must Scream" was adapted into a PC adventure game in the early 1990s, which maintained the source material's grim view of humanity. ![]() ![]() ![]() Science-fiction author Harlan Ellison recently passed away, leaving a legacy of work that includes classic episodes of Star Trek and the Outer Limits as well as a dizzying array of novels and short stories. ![]()
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